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The Unity Editor has a large number of built-in components. Components are the main vehicle that accomplishes this. You as the designer will have to establish the rules, or logic, by which GameObjects interact and behave to form a playable game. At the heart of everything, a game is still a program. If you think of the GameObject as a physical shell, that would mean the Components are the programming or instructions that tell that object how to act or behave within your game. Here are some tips to consider as you start the process.Ĭomponents are the instructions, or behaviors, that define and implement functionality within a GameObject. While Unity Microgame’s are excellent ways to learn basic game-making skills in Unity, eventually you are going to want to take things to the next level and start making your own unique game. Follow along with the lessons, and most of all, have fun!
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Every game is going to be unique and bring its own challenges to you as the designer however, selecting the right microgame will save you a lot of time mastering basic concepts that may come in handy in your own game.Īccess the Microgame tutorials by selecting the first lesson titled “Get Started” located on the far right of the screen. Remember, these aren’t perfect cookie cutters. If you have an idea of what kind of game you want to make, be it a first-person shooter, an adventure RPG, or perhaps a retro side-scroller, be sure to select the Microgame tutorial closest to the game you want to make. There are several different microgames to choose from, and each one will help you learn how to make a different style of game in Unity. Unity offers a great way to learn and familiarize yourself with the engine, which they call Microgames.